Full Bloom - Game Designer
Full Bloom was a Match-3 game on Facebook that featured flowers. It had a builder system mechanic similar to other games of the time, and had a basic saga system that allowed players the opportunity to play through levels while relating a narrative and take ownership of a garden of their very own.
I came onto the project while it was still in development to manage the Content Management System of the game, create core gameplay mechanics, communicate with an outsource team, and build tools for faster level generation, a major bottleneck in the development process.
The game launched successfully on Facebook on Nov 21, 2012 and was a hit with its target demographic. We were able to ultimately deliver over 150 levels, with regular weekly updates.